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who learn best by learning principles and applying them?

 
 
   

Question: There are some posts about this back in the archives here, but I wanted to put in my two cents... In the teaching of language, research has shown that there are two types of learners: those who learn best by learning principles and applying them, and "data-gatherers", who prefer to accumulate large masses of information and induce a subconscious recognition of principle. Apparently, people are one or the other predominantly, and it is not known which method or approach is better. I know, it has been said that language aquisition is not comparable to learning Go, and I won't bother arguing that (though it could be argued). Rather, I mention it only to make it fresh to everyone's minds what I am referring to. This is my opinion/theory: as men, we have a limited mental capacity (nothing new there :), and so we use our remarkable abstractive ability to form general rules, or "principles", with which we make life and it's complex mental challenges quite a bit easier for ourselves. In chess this is effective; we can limit ourselves to only a few core principles, and do ok. In Go, however, things are quite different. This game is so hideously, beautifully complex that even our principles number to many for the human mind to grasp, unless we made them so broad that they became useless to us (e.g., "ok, just remember connectivity and positional balance!") I read in postings from a while back one fellow challenged another to analyze moves in terms of principles, and the fellow who took up the challenge completely mired himself...listing 3 or 4 paragraphs of principles to justify the move. Of course, that process wouldn't work in real life, due to time and reality restaints. ;) I would postulate that, due to the complexity of Go, we are mistaken in the formal organization of our knowledge into principles and categories, and do far better to develop our intuition and our reading through study and practice. As for something to back this up, we have the fact that those who are best at the game, namely, Asians, have always learned (or at least until very recently, historically speaking) learn without books on principles on theory, but by study of pro games and development of their own calculation and positional judgement. In other words, they are "data-gatherers", who subconsciously induce and apply the principles of Go in their own games. I remember someone saying in one of the posts I read that "the pros are notoriously vague in their explanations of their lines of play", and that they "are vague in their critique of amatuer games." This would bear out my line of thinking.

Answer: Without entering into a detailed commentary, I would think that "having too many principles" is already a progress from "having too many possible moves". You can hierarchise principles (sente-> forcing moves->probing moves) , categorize them ("shapes good for attack, don't attack by contact, leaning attacks,...") and forget principles when they become "intuitive" (I dont need rules for ladders any longer; I have trained myself ro read them instantly), which leaves room for more advanced principles (like , say, the rule which says to take immediately the stone, even if the ladder works). Anyway, it depends a lot of the level of play: weak players need as much principles as they can get their hands on, professionnals know already all about fundamentals, and need breakthroughs, which as a rule ,are not easily explained in term of principle (like Kitani-style moves in the 60's, or Takemiya cosmic Go: there must be principles at the heart of those styles, but what are they?) Another big problem is that theoretical high-level concepts are very hard to break down from the intuitive level to one understandable even from strong amateurs: I still don't really understand "amashi", say, which means I can sometimes recognize it (at least when it is pointed to me ;-)), but would be unable to explain it to any weaker player...

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